Probably not, huh? I'm still playing with mesh in Blender and SL. And playing with textures in GIMP, although less of that since I'm using the specular baking.
Specular baking is where you use the 3D program (in my case Blender) to "bake" the reflections of the lights onto the texture of the object, to give it a more realistic look. The specular colors generally depend on angle, so it's rather convoluted going about trying to actually bake them into the texture. It involves nodes which are essentially a pipeline of texture factors. I actually found the Tutoral on SLU by Googling.
Then I found this blog post that directed me to the Rotating Brush Assistant GIMP Plug-in which was how I learned the easy way to create a stitching effect. ..and any other effect that requires the angle of the brush to change with the angle of the stroke. How I managed to live without knowing about this plug-in and how to make animated brushes, I don't know.
So I'm improving at box modeling, learning how to use materials and material nodes (or is that node materials? ..now I'm not clear on the difference. Or maybe material nodes are the nodes and node materials are the materials that use nodes.) setting up lighting, combining lighting types (it seems to turn out better with a couple of white specular/diffuse point lights and then some more specular-only lights in different colors.) effective/efficient UV unwrapping, using the different modifiers, and picking up some additional helpful GIMP skills like animated brushes.
So I've been playing with digital shoes and digital lighting effects and digital textures. It's not completely not real, though. I mean, anybody can hop onto the grid and see 'em. Fine, currently I'm just playing with them on Aditi [the beta grid] but I'll upload them to the main grid [Agni] at some point.. when they're ready. I need to do a few more different plaids, I think. And some more animal prints. And maybe something else. Polka-dots? Random prints, like hearts and skulls and stuff? I dunno. Maybe all of the above.